New Technology Paper: Designing Computer Games Preemtively for Emotions and Player Types
Games are all about emotions, how people feel. Game designers usually focus on the story of the game and the game mechanics. However, designing game for specific player types and gamer emotion is equally important in game design. Student in my New Technology class of 2013, Arelíus Sveinn Arelíusarson, did research about designing games for emulations. In his paper he documents the basic background of game design. He compares three models for player types and suggest an new model based on Yee’s model. This is the abstract: In this paper I mapped the top ten emotions computer-game players experience, as categorized by Chris...
- by Ólafur Andri
- New Technology Papers
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- May 18th 2013
The Next Device: On Your Wrist
What possibly could you do with another device? You now have your laptop, your tablet and your smartphone – and most of these devices you take with you everyday, at least the smartphone. Add to this the big screen TV. And now people are talking about smart watch. Why would you need another device like a smart watch? If you think about it, the smart watch has the potential to disrupt some of the functionality of the smartphone. One of the biggest news for the Consumer Electric Show (CES) in Las Vegas earlier this year (2013) was the avalanche of...
- by Ólafur Andri
- Technology Trends
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- March 4th 2013
The Age of the Robots
- by Ólafur Andri
- Articles
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- January 4th 2013
New Technology Paper: The Future of eSports
- by Ólafur Andri
- New Technology Papers
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- December 29th 2012
New Technology 2013 – The Course Description Trailer
- by Ólafur Andri
- New Technology
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- October 31st 2012
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